Do You Know About Cell Phone Game Training by Alok Kumar

The increasing use of cell phone lays down a good foundation for the development of cell phone gamea, and then on-line games also takes on a look of prosperity, infusing new vitality into people's life. Because of the incessantly expanding demands of consumers, the types as well as the sales of mobile games have been up across the board. Behind the booming market of mobile phone game, there has been a great shortage of excellent specialized experts. Cell phone gaming training is therefore in the ascendant.

The on-line cell phone gaming world with speedy development is boosting the training market. It is informed that cell phone gaming market in some regions is still in its infancy.Only two or three institutions truly design gaming training as part of a separate project, which is also taken just as a course of other projects by colleges and training institutions for the most part.

In the short three or four years since the creation of mobile games to the present day, the cultivation of talents has failed to keep up with the development of cell phone game. The initial talents for the development of mobile phone phone games comes from people engaged in on-line PC game and in application development for handsets. And then, the growth of industries increases the need of talents, but the reserve of talents across industry is very weak. Therefore, impelled by the reality, the training for talented developer of cell phone games initially reveals the clue.

Currently there are three training methods, the first one is training skills in actual need by enterprises via practical gaming projects during the training process. The second is to work in college and take the practical training with fellow students to improve their employment capability and professional skills. The last one is combining practical development platforms to achieve the development with low barriers and to take the plunge in your own business.

Only being able to develop the skills is not enough. Educate the students according to the whole process from the development to the operation of cell phone games, then remove their impetuous mood and let them fall in love with cell phone games. It is really a good way to enhance comprehensive faculties of students and also could urge them to develop quality games sincerely fancied by consumers.

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Driving Games - Enjoy the Thrill by Alden Jerry

If you are feeling like driving different wheel wonders but cannot afford them, then don't lose heart. There are websites that allow you to play driving games you have also dreamed of but they have eluded you so far. Everyone loves driving cars and bikes but how many of them can really afford to buy them and enjoy the ride. But thanks to companies dealing in video games, these people can also enjoy driving by playing all sorts of driving games.

There is no dearth of driving games which you can choose from and play. Some of them include a car, a motorcycle, a car, a boat, Jet Ski, snowmobile, or even a four wheeler. The gamers can drive different types of vehicles which most of them actually don't get a chance to drive in real life.

There are various websites that deal in driving games and you can pick one of your choices and enjoy the thrill. The most popular driving games are cars and trucks. These driving games have surprising packages for you. Some of them involve driving through the race courses, while others involve fighting.

While you are driving, you get rammed into other cars, throwing them off-balance or blocking your competitor's way. While you are racing through the track, you are trying dodging others to reach the finish line. You can also curse those who become a stumbling block for you.

Motorcycles and four wheelers are other interesting driving games. You will enjoy them the most if you like venturing out and spending time outdoor. These games are so sophisticated that you start feeling as if you are actually driving these racing machines. The thrill and enjoyment you will derive out of them is unbelievable.

Some of you may like boating and skiing. These games offer you a lot excitement as you make your way through the water by overcoming different barriers that try to obstruct your way.

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3D Character Animation - Introduction to Motion Capture and Free-form Animation in 3D Max & Maya by Tom C W Higgins

A popular (yet often expensive) way to animate 3D characters is by using motion capture hardware. Motion capture dates back as early as 1915 when it was invented by Max Fleischer, involving only the use of cameras and drawings. In its earliest stages it was the study and capture of human and animal locomotion, known as rotoscoping. This information was used to aid artists in animating cartoons, such as "Koko the Clown" and "Snow White". The pioneer of turning this work into entertainment was Walt Disney, which was without a doubt the most successful and well known 2D entertainer.

It is now used to digitally capture human movements using specialised hardware, often in the form of a motion capture suit worn by the individual. These suits vary in complexity and cost, the more advanced suits often require less post-processing such as cleaning of the data. There are four types of motion capture systems. The first is inertial motion capture systems, which utilise a number of tiny sensors to track the motion of joints and limbs. This data is then sent wirelessly to the host computer, which requires no external tracking hardware such as cameras etc. These suits are in the £25,000 range (Wiki 2008).

Mechanical motion capture systems come in the form of a set of semi-rigid plastic rods, containing a number of potentiometers that measure the movement and angle of the joints. The suit is worn like an exoskeleton, with the control box located on the waist or back of the user. The advantages of this system are that its occlusion free and low cost from £12,500 (Wiki 2008), making it a popular choice for small studios and educational institutes.

Magnetic systems use a series of coils through the suit that measure changes in voltage and current, to determine position and orientation of parts of the suit. The advantage of this is similar to the mechanical systems, in that they are not subject to occlusion or interference from reflective surfaces. However, they are vulnerable to EM and electrical interference.

The most modern and by far advanced motion tracking system is Organic Motions Markerless Motion Capture System (MMC), that was featured at the Consumer Electronics Show 2008. Subjects do not need to wear a suit or any kind of marker system. Instead, the system uses complex algorithms to identify and make sense of human movement, detecting which part of the body is what. However, it has trouble detecting subtle movements of certain areas, such as the fingers and facial expressions as reported by Wiki (2008) "These systems work well with large motions, but tend to have difficulties with fingers, faces, wrist rotations and small motions.". As the external tracking system technology improves, it will no doubt be able to capture every motion and expression efficiently.

Similarly to traditional 2D animation, 3D animation can be created by hand. This is the cheapest and slowest way to animate a character in 3D. Likewise, in order to create a realistic animation, the artist must have a good understanding of human/animal movement. It involves incorporating physics and emotion into these movements, such as the characters weight and personality. Both of which will effect how the character moves, even in a basic walk. A crucial part of making this happen, is to create good joints.

This is done by making sure the weight gradient between the bones is a smooth curve, e.g. a bias of 33% / 50% / 66% to bone A. This is opposed to a straight gradient such as 25% / 50% / 75% which creates a hard deformation, whereas a curved gradient results in much smoother deformation. Most importantly is to add a ring of vertices that are effected by both bones. Allowing these bones to deform the far parts of the mesh, your creature or person will animate much better. This method should be applied to any joint. The crimping that occurs due to the nature of 3D joints can be corrected by using the Skin Morph modifier (in 3D Max). Much sharper bends can be achieved using a 12.375% / 33% / 50% / 66% / 87.6% gradient bias to a bone. As more gradient values are added, it takes longer to setup the deformation with Skin Morph. This method of gradient falloff can be applied to any character rigging tool within the myriad of 3D applications available.

In my next article I will lead you through the process of creating a very simple joint in 3D Max.

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